On 26/04/2013 at 12:23, xxxxxxxx wrote:
User Information:
Cinema 4D Version: r14
Platform: Windows ;
Language(s) : C++ ;
---------
hi there, can someone roughly tell me how i can distribute a bunch of objects between point A and point B of a spline? i know how to place objects along a spline using GetSplinePoint and i know how to get the position of the editable points of a spline by using static_cast<PointObject*>(spline)->GetPointW(). but how do i get the part of a spline between two edit points? for linear spline it shouldnt be a problem to calculate distributed positions but how do i do it by using the spline part between two of its edit points?
hope this makes sense?
cheers,
Ello