Direct inter-CDL communication

  • On 26/04/2013 at 05:34, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R13 
    Platform:   Windows  ;   
    Language(s) :     C++  ;


    I am working on a project that is composed of several cdl files. In order to access interfaces located in other modules ( cdl ), I would like to load them as simple DLL's by using import libraries. I have also tested this method and it seems to be working, just as I expected.

    However, in the sdk documentation, it seems that the preffered way of doing this is by creating a c4d library, and linking to it instead.

    Now, my question: Is there any reason why I would not want to load another cdl directly, as a plain DLL file? Does it involve any kind of risks?

    Thank you very much!

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