fill list by Library file

  • On 17/04/2013 at 03:29, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   14 
    Platform:      Mac OSX  ; 
    Language(s) :     C++  ;

    Im just start with plugin coding and now cant find a start for my problem

    i want fill a list with the files - witch are in a library file.

    thanks for any tip

  • On 17/04/2013 at 06:27, xxxxxxxx wrote:

    What library file, what list? Please be a little more specific.


  • On 17/04/2013 at 07:48, xxxxxxxx wrote:

    Hi Niklas ,

    sorry i try my best

    i like to fill a drop down list in the interface with all files in my xx.lib4d library that is in maxon/library/browser)

  • On 18/04/2013 at 02:21, xxxxxxxx wrote:

    I actually would have thought of something else if I wouldn't have asked for clarification. :)

    So, I didn't need to interact with the Content Browser, yet. But there's the lib_browser.h header file
    (see the SDK documentation) which seems to exactly allow you that kind of interaction. Whether you
    can load your own *.lib4d or only libraries already loaded in the Content Browser.. I don't know. It'd
    be great if you could show an example when you reached the expected result.

    As for the drop-down list: You can open an interface like the right-click context-menu using the
    ShowPopupMenu() function. It expects a BaseContainer as input that is used to display the items
    in the menu.

    BaseContainer bc;
    void* handle = SDKBrowserInitBrowsing();
    BaseContainer data;
    LONG i = 1000;
    while (SDKBrowserGetNext(handle, data)) {
        bc.SetString(i, data.GetString(SDK_BROWSER_ITEM_NAME));
        i += 1;
    LONG selected_item = ShowPopupMenu(NULL, MOUSEPOS, MOUSEPOS, bc);
    LONG item_index = selected_item - 1000;
    // ...

    Note : This is just some untested code that should give you a hint for a possible way to solve this.
    The functions SDKBrowserInitBrowsing(), SDKBrowserFreeBrowsing() and SDKBrowserGetNext() and the
    constant SDK_BROWSER_ITEM_NAME are invented and the way of iteration over items in the browser
    **is  ** assumed  since I do not have time to go more deeply into the lib_browser library.


  • On 18/04/2013 at 11:04, xxxxxxxx wrote:


    i switch from c++ to python for some reasons  and now need a solution for python :)

    i don`t found something in the sdk documents - is there also a solution ?

  • On 18/04/2013 at 12:18, xxxxxxxx wrote:

    lib_browser is not wrapped for python, so no there is not a way. but i think the lib4d format is 
    just an extension to the gzip format so it might be possible to unzip the files without the lib.

    for python check the standard z-lib module
    general description of the zlib format -

    edit : it is just a more or less wild guess, i have never tried it, nor it is confirmed or official, it
    just might be a possible work arround.

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