On 14/04/2013 at 13:15, xxxxxxxx wrote:
Cinema 4D Version: 13
Platform: Windows ;
Language(s) : C++ ;
One of the areas that is not covered very well, or very often, is creating custom shaders.
I've been wondering how to create my own shaders like the ones in the materials->surfaces list of shaders.
-Are those shaders all based on math formulas? Or bitmap images?
-There is an SDK shader exampled called "Mandelbrot" that seems like it might be what I need. But it's very simple and only has two attributes. And I'm not sure it has enough information in it to create the kind of result I want.
I'd like to create a shader similar to pavement shader. But with a different pattern.