On 17/04/2013 at 03:51, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Have you tried to get the MoGraph data (c4d.modules.mograph.MoData) with c4d.modules.mograph.GeGetMoData()?
thanks for your reply, but i do not really understand your suggestion. first of all
GeGetMoData()returns only for MoGraph cloner objects a MoData instance. but
even if i do host the bullet simulation within a cloner, modata does only contain
matrix data regarding the mograph particle state for that cloner. i guess i could
calculate the velocity out of the current and previous state of the matrix data,
but the previous state field is not working properly for me (seems broken like
the size maxtrix). i could do that also just with the baseobject matrix, but that
will leave me with the missing contact points / collision normals.
am i overlooking something important here ? it would be nice if someone could
point me into the right direction, if the bullet data is burried somewhere in the