CallCommand() Undos

  • On 08/04/2013 at 12:48, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:    
    Language(s) :

    Is there still no way to prevent a CallCommand() to create a new undo step? It is a huge limitation
    IMHO. Two small methods, like BaseDocument::BeginIgnoreStartUndo() and BaseDocument::EndIgnoreStartUndo()
    would be more than enough to ease the pain.

  • On 08/04/2013 at 13:58, xxxxxxxx wrote:

    I agree.
    CallCommands() are the easiest way for beginners to get started coding. But due the way the Undos work. They are often not an option.

    A long time ago I talked about this rather annoying problem with CallCommands() with some people. Including PerAnders(AKA Mr. Mograph).
    He suggested that Maxon might be able to create a switch that would let us turn off the internal UNDO's that are built into them.


Log in to reply