On 25/03/2013 at 03:39, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 14
Platform: Windows ;
Language(s) : C++ ;
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Hi,
this is a bit strange task and unfortunately I have not much time to solve it, so I hope, someone here has an idea.
I have a field of clones, generated by my object plugin using GVO (see my previous post). The task is to colorize single clone objects depending on some calculations. Using SetColorProperties works well for the editor view, but I need a solution, that also works when rendering.
It would be the best, if it could be integrated in the object plugin, rather than making a separate shader plugin. Any ideas?
Thanks in advance,