How are initw and inith processed?

  • On 24/03/2013 at 08:02, xxxxxxxx wrote:

    Hello everybody,

    me again. One little question. Id like to create a GeDialog with some statictext members. I want them exatly sized (pixel). But inith and initw are processed in a strange way. If I define the both initw = 100 and inith = 100, I expect a square, but it isnt. Does someone know why?


    import c4d  
    from c4d import gui  
    #Welcome to the world of Python  
    class Dlg(gui.GeDialog) :  
      def CreateLayout(self) :  
          w = 100 #initw  
          h = 100 #inith  
          flag = c4d.BFH_LEFT| c4d.BFV_TOP  
          self.GroupBegin(0, flags=c4d.BFV_TOP|c4d.BFH_LEFT, cols=2)  
          self.AddStaticText(1, flags=flag, initw = w, inith = h, name="test", borderstyle=c4d.BORDER_THIN_IN)  
          self.AddStaticText(2, flags=flag, initw = w, inith = h, name="test", borderstyle=c4d.BORDER_THIN_IN)  
          return True  
      def InitValues(self) : return True   
      def Command(self, id, msg) : return True  
    def main() :   
      dlg = Dlg()  
      dlg.Open(c4d.DLG_TYPE_MODAL, defaultw=300, defaulth=300)  
    if __name__=='__main__':  


  • On 24/03/2013 at 08:18, xxxxxxxx wrote:

    Hi rown,

    yes, width / height != 1. I don't know why. It's strange, but it's Cinema. And you can't do something about it. I have also noticed that the height in pixels resulting from the height you give the widget differs on various screen sizes.

    I have started a similar thread here, maybe I can find it.. But there is not answer on it either.. :/


Log in to reply