How are initw and inith processed?

On 24/03/2013 at 08:02, xxxxxxxx wrote:

Hello everybody,

me again. One little question. Id like to create a GeDialog with some statictext members. I want them exatly sized (pixel). But inith and initw are processed in a strange way. If I define the both initw = 100 and inith = 100, I expect a square, but it isnt. Does someone know why?


import c4d  
from c4d import gui  
#Welcome to the world of Python  
class Dlg(gui.GeDialog) :  
  def CreateLayout(self) :  
      w = 100 #initw  
      h = 100 #inith  
      flag = c4d.BFH_LEFT| c4d.BFV_TOP  
      self.GroupBegin(0, flags=c4d.BFV_TOP|c4d.BFH_LEFT, cols=2)  
      self.AddStaticText(1, flags=flag, initw = w, inith = h, name="test", borderstyle=c4d.BORDER_THIN_IN)  
      self.AddStaticText(2, flags=flag, initw = w, inith = h, name="test", borderstyle=c4d.BORDER_THIN_IN)  
      return True  
  def InitValues(self) : return True   
  def Command(self, id, msg) : return True  
def main() :   
  dlg = Dlg()  
  dlg.Open(c4d.DLG_TYPE_MODAL, defaultw=300, defaulth=300)  
if __name__=='__main__':  


On 24/03/2013 at 08:18, xxxxxxxx wrote:

Hi rown,

yes, width / height != 1. I don't know why. It's strange, but it's Cinema. And you can't do something about it. I have also noticed that the height in pixels resulting from the height you give the widget differs on various screen sizes.

I have started a similar thread here, maybe I can find it.. But there is not answer on it either.. 😕