Object Use Color Property

On 23/03/2013 at 10:16, xxxxxxxx wrote:

I have script that changes the objects display color. First turning on the Use Color option with this code:

obj = doc.GetActiveObject()
bc = obj.GetData()

It even prints the correct value when I print GetLong, but the object doesn't change?

On 23/03/2013 at 12:22, xxxxxxxx wrote:

We're supposed to use the Get&Set Parameters method as much as possible. And only use BaseContainers as a very last resort.

In Python. That means using a bracketed syntax like this:

import c4d  
def main() :  
  obj = doc.GetActiveObject()  
  obj[c4d.ID_BASEOBJECT_USECOLOR]=2     #Equivalent to SetParameter() in C++     
if __name__=='__main__':  


On 23/03/2013 at 12:56, xxxxxxxx wrote:

Thanks Scott! I was racking my brain over that simple problem. Still seems like the base container should have worked though.

On 24/03/2013 at 09:22, xxxxxxxx wrote:

BaseContainers don't work for everything. For example, you can't get the attributes of a light that way - you have to use Get/SetParameter.

On 24/03/2013 at 11:21, xxxxxxxx wrote:

Thanks spedler, I guess I'm not really sure why someone would use a BaseContainer then?

On 24/03/2013 at 11:39, xxxxxxxx wrote:

Most parameters are accessible and modifiable via the BaseContainer, but not all. Using the container
directly offers certain advantages in speed (especially when using the fixed-type setters and getters)
and usage (eg. merging containers).


On 24/03/2013 at 14:13, xxxxxxxx wrote:

The things we grab using Get&Set Parameters are set up to work that way by Maxon.
So it's considered a convenience.
Plus it's also considered a safer way to work. Since you're using code they set up for us to use.

The containers are there in case you want to be a mad scientist. Smile
They let us create something brand new on our own that Maxon hasn't set up for us already.


On 24/03/2013 at 16:54, xxxxxxxx wrote:

Thanks for clarifying this confusing topic guys! Ill stick to the get/set. It really is much easier to work with.