Normalized Matrix

On 19/03/2013 at 03:17, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   RXX 
Platform:   Windows  ;   Mac OSX  ; 
Language(s) :     C++  ;

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After googling and searching here, I was unable to find any information about what a 'normalized matrix' is (alal GetMgn() and GetMln()).  What is the difference between these and the other matrices?

On 19/03/2013 at 03:29, xxxxxxxx wrote:

A normalized Matrix has the three components normalized. v1, v2 and v3 have a length of 1 each.

-Niklas

On 19/03/2013 at 17:13, xxxxxxxx wrote:

Ah, yes.  I remember some mentioning this a long time ago but couldn't find that information again.

By the way, I've resolved the rotation slow-down issue.  Definitely behind the scenes in C4D but applying the matrices elsewhere has made the speed invariant to those changes.