On 16/03/2013 at 15:33, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R12
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
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Let's say that I have two triangles (ta and tb) with a neighboring edge. Using GetPolyInfo(ta), the point of ta that is not on the edge is trivial (for edge[0], it would be ta->c since edge[0] represents an edge from points a->b, etc.). Is there a simple way to get the point not on the edge for tb or do I really need to find out which of the three point indices of tb (tb->a, tb->b, tb->c) don't match ta->a and ta->b?