How to know if a render pass is enabled

On 13/03/2013 at 10:23, xxxxxxxx wrote:

Hi

I am able to get the list of passes via GetFirstMultipass().
And I can request the description name, but I was not able to get the "checked" status of the pass.
Any hints?
Thanks

On 13/03/2013 at 11:11, xxxxxxxx wrote:

Is this what you want?

  
import c4d  
def main() :  
  rd = doc.GetActiveRenderData()           #gets the render settings  
  rd[c4d.RDATA_MULTIPASS_ENABLE]= True     #Enables the mp option  
  rd.Message(c4d.MSG_UPDATE)               #Tell c4d you changed it  
     
  state = rd[c4d.RDATA_MULTIPASS_ENABLE]   #Gets the mp on/off state      
  print state  
    
  c4d.EventAdd()  
  
if __name__=='__main__':  
  main()

-ScottA

On 13/03/2013 at 12:01, xxxxxxxx wrote:

the videopost state is implemented with the BaseList2d bits.

edit something like this :

state = myVideoPostNode.GetBit(c4d.BIT_VPDISABLED)

On 13/03/2013 at 13:28, xxxxxxxx wrote:

Thanks, I will try the getBit state.