On 09/03/2013 at 11:15, xxxxxxxx wrote:
Cinema 4D Version: R12
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
I have a class that extends GeSortAndSearch and implements the Compare() method. Before I get to the point where I can test, do you think this could be a crash situtation:
**faces** ->Sort( **faces** , numFaces, bSize);
For some reason, that makes me wonder if 'faces' calling Sort may be invalid after the Sort() call.
On 09/03/2013 at 19:36, xxxxxxxx wrote:
Disregard this query. I just made a separate class derived from GeSortAndSearch to sort the other class. Works beautifully!