GeSortAndSearch



  • On 09/03/2013 at 11:15, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R12 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    I have a class that extends GeSortAndSearch and implements the Compare() method.  Before I get to the point where I can test, do you think this could be a crash situtation:

     **faces** ->Sort( **faces** , numFaces, bSize);
    

    For some reason, that makes me wonder if 'faces' calling Sort may be invalid after the Sort() call.



  • On 09/03/2013 at 19:36, xxxxxxxx wrote:

    Disregard this query.  I just made a separate class derived from GeSortAndSearch to sort the other class.  Works beautifully! :)


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