GeDialog layout

On 07/03/2013 at 12:26, xxxxxxxx wrote:

Hi all,

I've adapted some sample code from Per Anders' wiki to experiment with the implementation of a settings dialog for a script I'm writing. Getting a decent dialog layout has been a really try-and-fail process so far, but I think I'm finally starting to grok GeDialog...

A couple of things are puzzling to me still: 
- Is there a way to get the multiline edit text box to actually be read-only? I thought I had the flags set correctly, but its still editable
- Failing that, is the solution really to add a series of static text boxes?

Here's the script as it stands (Note: it is just a dummy dialog at this point, with none of the hooks back to the functional part of the script).

==========

import c4d
from c4d import gui
#Welcome to the world of Python

GROUP_ID1=1000
GROUP_ID2=1001
TEXTBOX=1002
BUTTON1=1003
BUTTON2=1004
HNCHECK=1005
CONNECTCHECK=1006
RAILCHECK=1007
GROUPCHECK=1008

class SettingsDlg(gui.GeDialog) :

def CreateLayout(self) :
       #creat the layout of the dialog
       self.GroupBegin(GROUP_ID1, flags=c4d.BFH_SCALEFIT|c4d.BFV_SCALEFIT, cols=1, rows=7, title="AutoNeuron", groupflags=5)
       self.GroupBorderSpace(10, 10, 10, 10)
       
       #add multiline edit box for script description
       self.AddMultiLineEditText(TEXTBOX, flags=c4d.BFH_CENTER|c4d.BFV_TOP, inith=80, initw=300, style=0000400)
       
       #add check boxes for various construction options
       self.AddCheckbox(HNCHECK, flags=c4d.BFH_LEFT, initw=300, inith=0, name="Add HyperNURBs")
       self.SetBool(HNCHECK, True)
       
       self.AddCheckbox(CONNECTCHECK, flags=c4d.BFH_LEFT, initw=300, inith=0, name="Add connect object")
       self.SetBool(CONNECTCHECK, True)
       
       self.AddCheckbox(RAILCHECK, flags=c4d.BFH_LEFT, initw=300, inith=0, name="Add rail splines (controls thickness)")
       self.SetBool(RAILCHECK, True)
       
       self.AddCheckbox(GROUPCHECK, flags=c4d.BFH_LEFT, initw=300, inith=0, name="Group splines")
       self.SetBool(GROUPCHECK, True)

self.GroupEnd()

self.GroupBegin(GROUP_ID2, flags=c4d.BFH_RIGHT|c4d.BFV_BOTTOM, cols=2, rows=1, title="", groupflags=5)
       self.GroupBorderSpace(10, 10, 10, 10)
       self.AddButton(BUTTON1, flags=c4d.BFH_RIGHT, name="Cancel")
       self.AddButton(BUTTON2, flags=c4d.BFH_RIGHT, name="Import File")
       self.GroupEnd()
       
       return True

def InitValues(self) :
       #initiate the gadgets with values
       self.SetString(TEXTBOX, "The AutoNeuron script imports neuromorpho SWC files "
       "and creates spline-based geometry. Choose modeling options below; "
       "if all boxes are unchecked, only the base splines will be added to the scene:")
       return True

def Command(self, id, msg) :
       #handle user input
       if id==BUTTON1:
           self.Close()
           return False
       elif id==BUTTON2:
           self.Close()
           return True

dlg = SettingsDlg()
dlg.Open(c4d.DLG_TYPE_ASYNC, defaultw=500, defaulth=500)

On 07/03/2013 at 13:40, xxxxxxxx wrote:

This is a script. Not a plugin.
Give it a try and see if it answers your question:

import c4d  
from c4d import gui  
  
class YourDialog(gui.GeDialog) :  
  
  BUTTON_ID = 1001  
  TEXTBOX_ID = 1002  
    
  def CreateLayout(self) :  
  
      self.AddButton(self.BUTTON_ID, c4d.BFH_SCALE|c4d.BFV_SCALE, 100, 25, "Close Dialog")  
   
      self.AddMultiLineEditText(self.TEXTBOX_ID, flags=c4d.BFH_CENTER|c4d.BFV_TOP, inith=80, initw=300, style=c4d.DR_MULTILINE_READONLY|c4d.DR_MULTILINE_WORDWRAP)  
   
      return True  
  
  def InitValues(self) :          #This method initializes things when the plugin starts      
  
      self.SetString(self.TEXTBOX_ID, "The AutoNeuron script imports neuromorpho SWC files "\  
     "and creates spline-based geometry. Choose modeling options below; " \  
     "if all boxes are unchecked, only the base splines will be added to the scene:")          
        
      return True  
  
  def Command(self, id, msg) :  
      if id==self.BUTTON_ID:  
          self.Close()  
      return True  
  
  
if __name__=='__main__':  
  dlg = YourDialog()   
  dlg.Open(dlgtype=c4d.DLG_TYPE_MODAL, defaultw=400, defaulth=400)

-ScottA

On 07/03/2013 at 14:16, xxxxxxxx wrote:

Many thanks; that works much better...

Does anyone else thank that the SDK docs could use some more sample code?

On 28/05/2014 at 10:27, xxxxxxxx wrote:

Does it have any example code to begin with???  Lol, I would second that.

On 08/07/2014 at 11:40, xxxxxxxx wrote:

Did you have a look in the "examples" folder of the Python Documentation?