On 03/03/2013 at 11:23, xxxxxxxx wrote:
Cinema 4D Version: 12-14
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
I am struggling with getting the information if my current SceneHookData::Execute() call is done from within a rendering or not.
The passed execution flags contain a bit named "_Render" but it is never set.
I also cannot use CheckIsRunning because it returns true when e.g. the editor scene hook is called and there is a rendering running in the picture viewer.
So I am wondering how to get this bit of information in the aforementioned execute function?
Thank you iA