restructure a projekt

  • On 21/02/2013 at 06:31, xxxxxxxx wrote:

    Hi all,

    I try to reduce data in a C4D File by combining Polygon-objects with the same material following in the structure dirctly after another.

    I have some code that Works well but now I have a Problem.
    Is there anybody who could help me? (for cash)

    In my code:
    Running thrue the structure works!
    Finding materials works.
    But when I find two objekts with equal material the plugin stops.
    It seams to lose the actual objekt ?!?

    Here is my code:

    def walk(obj) :   
        if not obj: return   
        elif obj.GetDown() :   
            return obj.GetDown()   
        while obj.GetUp() and not obj.GetNext() :   
            obj = obj.GetUp()   
        print 'klick'   
        return obj.GetNext()   
    def walk_thrue_projekt(doc) :   
        print 'walk_thrue_projekt START'      
        obj = doc.GetFirstObject()   
        zaehler = 0   
        c4d.CallCommand(13324)                            # Alles deselektieren   
        material1 = 'Leer'   
        print material1   
        while obj:   
            zaehler = zaehler + 1   
            print zaehler   
            print c4d.BaseObject.GetName(obj)                         # Objektname lesen und ausgeben   
            textureTag = obj.GetTag(c4d.Ttexture)                     # Lesen TextureTag des aktuellen Objektes   
            if not textureTag:                                        # wenn Material nicht vorhanden dann   
                print 'Kein Material-Tag gefunden'                    # nix tun   
                obj.DelBit(c4d.BIT_ACTIVE)                            # Wenn kein Material vorhanden dann deaktivieren   
            else:                                                     # wenn Material vorhanden dann   
                material2 = textureTag.GetMaterial()                  # Materialnamen auslesen   
                print material2                                       # Materialnamen ausgeben   
                print material1                                       # Materialnamen ausgeben   
                obj.SetBit(c4d.BIT_ACTIVE)                            # Objekt aktivieren   
                if material1 == material2:                            # Wenn material1 = maderial 2 dann:   
                   gui.MessageDialog('zwei gleiche gefunden')   
                   c4d.CallCommand(16768)                            # Objekte verbinden + Löschen   
                else:                                                 # Wenn material1 != maderial 2 dann:   
    #               c4d.CallCommand(13324)                            # Alles deselektieren   
                   gui.MessageDialog('zwei ungleiche hintereinander gefunden')                 
                   obj.DelBit(c4d.BIT_ACTIVE)                        # aktuelles Objekt aktivieren   
                   material1 = material2   
            obj = walk(obj)   

    To test the Plugin here is a testfile: Testscene klein.c4d

    Thanks a lot

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