On 12/02/2013 at 06:34, xxxxxxxx wrote:
Cinema 4D Version: 14
Platform: Windows ; Mac ;
Language(s) : C++ ;
I'm thinking about speeding up my plugin calculating physics by using GPU support. Has anybody experiences using OpenCL in plugins?
I'm quite suprized that C4D doesn't make use of GPUs in his physical simulations.
On 18/02/2013 at 04:22, xxxxxxxx wrote:
Well I have done some simple particle simulation stuff in C4D using OpenCL 1.0 for fun.
It was not easy to overcome all OpenCL limitation and it was a lot of time, so for now I just use MultiCore CPU.
May be now OpenCL 1.2 is more mature and does not have as much problems as in the first version...