Adding/Removing UserData from PlugingTag



  • On 09/02/2013 at 17:59, xxxxxxxx wrote:

    Hi all,

    Ive got a Plugin-tag and Id like to add or remove userdatas. Adding works, but removing is a problem. I have already tried out various things, but nothing has worked. Here are some naked lines. Which command do I need to update the userdatacontainer immediately?

    import os  
    import math  
    import sys  
    import c4d  
      
    from c4d import plugins, utils, bitmaps, gui  
      
    # be sure to use a unique ID obtained from www.plugincafe.com  
    PLUGIN_ID = 145268788 #TestID  
      
    class TagPlugin(plugins.TagData) :  
      
      def Init(self, node) :  
          return True  
      
      def Message(self, node, type, data) :  
          if type==c4d.MSG_DESCRIPTION_COMMAND:   
              if data["id"][0].id == 10001: self.AddUD(node)  
              elif data["id"][0].id == 10002: self.RemoveUD(node)  
          return True  
      
      def Execute(self, tag, doc, op, bt, priority, flags) :#  
          return c4d.EXECUTIONRESULT_OK  
      
      def AddUD(self, node) :  
          data = c4d.GetCustomDatatypeDefault(c4d.DTYPE_BOOL)  
          data[c4d.DESC_NAME] = "Enable"  
          node[node.AddUserData(data)] = False  
      
      def RemoveUD(self,node) :  
          node.RemoveUserData(1)  
      
      
    if __name__ == "__main__":  
       
      dir, file = os.path.split(__file__)  
      bmp = bitmaps.BaseBitmap()  
      bmp.InitWith(os.path.join(dir, "res", "icon.tif"))  
      
      plugins.RegisterTagPlugin(id=PLUGIN_ID,  
                               str="TagPlugin",  
                               g=TagPlugin,  
                               description="TagPlugin",  
                               icon=bmp,  
                               info=c4d.TAG_MULTIPLE|c4d.TAG_EXPRESSION|c4d.TAG_VISIBLE)
    

    Another problem Ive got are separators. For example:

    def AddUD(self, node) :  
          data = c4d.GetCustomDatatypeDefault(c4d.DTYPE_BOOL)  
          data[c4d.DESC_NAME] = "Enable"  
          node[node.AddUserData(data)] = False  
      
          data = c4d.GetCustomDatatypeDefault(c4d.DTYPE_SEPARATOR)  
          data[c4d.DESC_SEPARATORLINE] = True  
          node.AddUserData(data)  
      
          data = c4d.GetCustomDatatypeDefault(c4d.DTYPE_BOOL)  
          data[c4d.DESC_NAME] = "Enable2"  
          node[node.AddUserData(data)] = False 
    

    The separators are listed in the UserDataManager but hidden in the interface. I wasn´t able to get a solution. What is wrong?

    Thanks in anticipation
    rown
    **



  • On 09/02/2013 at 18:47, xxxxxxxx wrote:

    I ran into this same annoying problem trying to remove UD using C++.
    Apparently the whole tag has to be updated when removing UD. But not when adding them.

    Try this:

    def RemoveUD(self,node) :  
      node.RemoveUserData(1)  
      c4d.SendCoreMessage(c4d.COREMSG_CINEMA, c4d.BaseContainer(c4d.COREMSG_CINEMA_FORCE_AM_UPDATE))
    

    This is currently not documented in any of the SDK's. But it should be.

    -ScottA



  • On 10/02/2013 at 04:08, xxxxxxxx wrote:

    Hello Scott,

    the command seems to be brutal, but works perfectly. Thank you very much.
    One last little question: Do you happen to know the separator-problem, too?

    Greetings
    rown



  • On 10/02/2013 at 07:53, xxxxxxxx wrote:

    Sorry. I can't help with the separator problem.
    That's a strange one.

    -ScottA



  • On 10/02/2013 at 15:53, xxxxxxxx wrote:

    With some persistence I managed to figure it out.

    def addSeparator(obj) :  
      if obj is None: return  
      
      bc = c4d.GetCustomDatatypeDefault(c4d.DTYPE_SEPARATOR) #Create default container  
      bc[c4d.DESC_NAME] = "My Separator"                     #Rename the entry  
      bc.SetLong(c4d.DESC_CUSTOMGUI,c4d.DTYPE_SEPARATOR)  
      bc.SetBool(c4d.DESC_SEPARATORLINE, False)  
      obj.AddUserData(bc)                                    #Add the userdata container  
      c4d.EventAdd()                                         #Update C4D
    

    Again.
    Things like this really should be documented better.

    -ScottA



  • On 11/02/2013 at 02:39, xxxxxxxx wrote:

    Wow, thank you very much. I'm very excited. Will try tonight.

    Greeting
    rown


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