Problems with c4d.utils.Neighbor

On 08/02/2013 at 08:57, xxxxxxxx wrote:

Hi everyone,

I want to convert an edge to a point selection and then get the corresponding neighboring polys.
If I want to use the neighbor class it doesn't seem to work properly. If I try to initialize it the following way

    obj = doc.GetActiveObject()
    nb = c4d.utils.Neighbor
    nb.Init(obj,None)
    poly_a, poly_b = nb.GetEdgePolys(point_a,point_b)

the console says:

TypeError: descriptor 'Init' requires a 'c4d.utils.Neighbor' object but received a 'c4d.PolygonObject'

Though the SDK clearly states that Init requires a PolygonObject and optionally a BaseSelect.

What am I doing wrong here? Might be a stupid question, but I didn't use python for a long time in Cinema and the SDK always gives me headaches...

Kind Regards

On 08/02/2013 at 08:59, xxxxxxxx wrote:

You did not instantiate the Neighbor class. You just assigned the class itself to a new variable.

nb = c4d.utils.Neighbor()

The reason for the error message is, that you can call the Init() function the procedural way, too:

nb = c4d.utils.Neighbor()
  
nb.Init(obj, None)
# same as
c4d.utils.Neighbor.Init(nb, obj, None)

On 08/02/2013 at 10:50, xxxxxxxx wrote:

you can also compute the indices for yourself.

subindex = edge_index%4
cpoly = obj.GetPolygon((edge_index - subindex )/4)
  
if subindex  == 0:
	a, b = cpoly.a, cpoly.b
if subindex  == 1:
	a, b = cpoly.b, cpoly.c
if subindex  == 2:
	a, b = cpoly.c, cpoly.d
if subindex  == 3:
	a, b = cpoly.d, cpoly.a

you will have to do half the work with the neighbour class anyway :)

edit: assuming that cpoly.c != cpoly.d, if not 2 is a,b = cpoly.c, cpoly.a

On 09/02/2013 at 04:34, xxxxxxxx wrote:

Works fine now. Thank you.:slightly_smiling_face: The small mistakes...:astonished: