On 08/02/2013 at 03:05, xxxxxxxx wrote:
Cinema 4D Version: R14
Platform: Windows ;
Language(s) : C++ ;
My TagData plugin is registered with the TAG_EXPRESSION flag. It overrides AddToExecution()
to be executed when generators are done. When I clone an object with this Tag, the Tag is not
executed for each clone of the object, but for the object in the AM.
How can I make my Tag being executed for the cloned objects instead of/additionally to the
Update: It seems to be something different. When I add the tag to an object and put it under
a cloner, the tag is executed and then the object is cloned (I see this due to the changes that
have been done to the object with my tag).
When I put the tag on a cloner and put that cloner into another cloner, the cloner seems to be
cloned and then the tag is executed (I see this because the changes made to the cloned objects
in the cloner that would have normally been done are not reflected in the viewport for the
clones of the cloner).
I can put my tag onto the top cloner and my tag performs the appropriate modifications, but
they are not reflected while rendering. When I have one cloner only and put my tag on it,
My tag performs modifications to the texture-tags on the cache of the cloner.
Nested cloner, tag on inner cloner:
You can see that the texture-tags offset are randomizer in the viewport, but in the nested cloner
example, they are not. What is the renderer doing different to the viewport?
When the tag is on the inner cloner, the tag does not even find any texture-tags (I have an
attribute in the AM that tells me how many tags have been affected). When I do only move the
cloner outside of the parent-cloner, the tags are affected properly again.
Thanks in advance,