How to clone a character (skin + skeleton) ?

  • On 04/02/2013 at 08:11, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:    
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    I need to make a copy of a character in my plugin.
    But when I use the method
    character2 = character1->GetClone(COPYFLAGS_0, 0);
    the character2's skin is influenced by the character1's skeleton!

    Does anyone know how to get a complete copy of a character like it is done with Ctrl+C & Ctrl+V in the editor (so that the copied skin is influenced by the copied skeleton) ?


  • On 04/02/2013 at 10:01, xxxxxxxx wrote:

    You'll need to allocate, init, and use an AliasTrans so that all of the links in the clone point to the clone and not the original.

    Example from the docs:

    AutoAlloc<AliasTrans> aliastrans;  
    if (!aliastrans || !aliastrans->Init(document)) return FALSE;  
    dup = op->GetClone(COPYFLAGS_0, aliastrans);  
    if (!dup) return FALSE;  

  • On 05/02/2013 at 02:14, xxxxxxxx wrote:

    It was so obvious! I should have tried this. I am so ashamed of myself now.

    Thanks !

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