On 30/01/2013 at 07:27, xxxxxxxx wrote:
Cinema 4D Version: R14.025
Language(s) : C++ ;
Is it intended that BaseMaterial::Update() does not update the editor textures? I call this method
from BaseShader:Message() to update the material the shader is attached to because of changes that
do not get pointed out by Cinema. The material itself is updated correctly, but objects that have the
material attached look as the material wasn't updated.