Order in creating objects with GetVirtualObjects()



  • On 28/01/2013 at 04:42, xxxxxxxx wrote:

    Does the order in GVO really matter?
    1. Allocate objects ->              obj = c4d.BaseObject(c4d.Onull)
    2. Insert them into scene ->    obj.InsertUnder(baseNull)
    3. Change some parameters of that object (like scare, rotation)

    Or should I do:
    1. Allocate objects ->              obj = c4d.BaseObject(c4d.Onull)
    2. Change some parameters
    3. Insert into scene ->            obj.InsertUnder(baseNull)

    Thank you.



  • On 28/01/2013 at 04:44, xxxxxxxx wrote:

    It doesn't. Who said it does?



  • On 28/01/2013 at 04:45, xxxxxxxx wrote:

    No one said it does:) I am just assuming that there should be some kind of an order here:)


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