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On 28/01/2013 at 04:42, xxxxxxxx wrote:
Does the order in GVO really matter? 1. Allocate objects -> obj = c4d.BaseObject(c4d.Onull) 2. Insert them into scene -> obj.InsertUnder(baseNull) 3. Change some parameters of that object (like scare, rotation)
Or should I do: 1. Allocate objects -> obj = c4d.BaseObject(c4d.Onull) 2. Change some parameters 3. Insert into scene -> obj.InsertUnder(baseNull)
Thank you.
On 28/01/2013 at 04:44, xxxxxxxx wrote:
It doesn't. Who said it does?
On 28/01/2013 at 04:45, xxxxxxxx wrote:
No one said it does:) I am just assuming that there should be some kind of an order here:)