Order in creating objects with GetVirtualObjects()

On 28/01/2013 at 04:42, xxxxxxxx wrote:

Does the order in GVO really matter?
1. Allocate objects ->              obj = c4d.BaseObject(c4d.Onull)
2. Insert them into scene ->    obj.InsertUnder(baseNull)
3. Change some parameters of that object (like scare, rotation)

Or should I do:
1. Allocate objects ->              obj = c4d.BaseObject(c4d.Onull)
2. Change some parameters
3. Insert into scene ->            obj.InsertUnder(baseNull)

Thank you.

On 28/01/2013 at 04:44, xxxxxxxx wrote:

It doesn't. Who said it does?

On 28/01/2013 at 04:45, xxxxxxxx wrote:

No one said it does:) I am just assuming that there should be some kind of an order here:)