On 26/01/2013 at 04:49, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R13
Platform: Windows ;
Language(s) : C++ ;
---------
Hey,
I want to connect to splines to one:
_<_t_>_
LONG splinePointCount= spline->GetPointCount();
LONG splineSegmentCount= spline->GetSegmentCount();
spline->ResizeObject(splinePointCount\*2, splineSegmentCount\*2);
Vector\* points = spline->GetPointW();
const Vector\* newPoints = spline2->GetPointR();
for (int i = splinePointCount-1, k = 0; k < splinePointCount; k++, i++)
{
points _= newPoints[k];
}
Segment \*segments = spline->GetSegmentW();
const Segment \*newSegments = spline2->GetSegmentR();
for (int i = splineSegmentCount-1, k = 0; k < splineSegmentCount; k++, i++)
{
segments _= newSegments[k];
}
<_<_t_>_
The result is not complete false:
Anyone an idea?