Connect to Splines



  • On 26/01/2013 at 04:49, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R13 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hey,

    I want to connect to splines to one:

    _<_t_>_

    LONG splinePointCount= spline->GetPointCount();  
    LONG splineSegmentCount= spline->GetSegmentCount();  
      
    spline->ResizeObject(splinePointCount\*2, splineSegmentCount\*2);  
      
      
    Vector\* points = spline->GetPointW();  
    const Vector\* newPoints = spline2->GetPointR();  
      
    for (int i = splinePointCount-1, k = 0; k < splinePointCount; k++, i++)  
    {  
      points _= newPoints[k];  
     }  
      
    Segment \*segments = spline->GetSegmentW();  
    const Segment \*newSegments = spline2->GetSegmentR();  
      
    for (int i = splineSegmentCount-1, k = 0; k < splineSegmentCount; k++, i++)  
    {  
      segments _= newSegments[k];  
     }  
    

    <_<_t_>_
    The result is not complete false:

    Anyone an idea?


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