Connect to Splines

On 26/01/2013 at 04:49, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R13 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
Hey,

I want to connect to splines to one:

_<_t_>_

LONG splinePointCount= spline->GetPointCount();  
LONG splineSegmentCount= spline->GetSegmentCount();  
  
spline->ResizeObject(splinePointCount\*2, splineSegmentCount\*2);  
  
  
Vector\* points = spline->GetPointW();  
const Vector\* newPoints = spline2->GetPointR();  
  
for (int i = splinePointCount-1, k = 0; k < splinePointCount; k++, i++)  
{  
  points _= newPoints[k];  
 }  
  
Segment \*segments = spline->GetSegmentW();  
const Segment \*newSegments = spline2->GetSegmentR();  
  
for (int i = splineSegmentCount-1, k = 0; k < splineSegmentCount; k++, i++)  
{  
  segments _= newSegments[k];  
 }  

<_<_t_>_
The result is not complete false:

Anyone an idea?