allocated shader

On 25/01/2013 at 05:34, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   14 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;    PYTHON  ;

Is there a possibility to insert an allocated shader into a material?

Could this be done in COFFEE or in PYTHON?

On 25/01/2013 at 07:31, xxxxxxxx wrote:

Yes. Not in COFFEE but you can do it in Python (look for BaseList2D.InsertShader in the Python SDK).