GetVirtualObjects - do not recreate objects



  • On 24/01/2013 at 09:09, xxxxxxxx wrote:

    interesting.
    I just noticed that if I have my undos the way I have them right now (see above), INIT function is called twice, but if I don't have StartUndo, AddUndo, EndUndo - then INIT is called only once.

    Does that make any sence?

    However, I am not really sure what you mean with your first statement:) (sorry, dummy here). You say it's better to use op.GetDocument() instead of doc = c4d.documents.GetActiveDocument(), right? I just want to be sure:)

    By the way, R12 and R13 does act the same. I just tested it aswell.



  • On 24/01/2013 at 09:21, xxxxxxxx wrote:

    Originally posted by xxxxxxxx

    I just noticed that if I have my undos the way I have them right now (see above), INIT function is called twice, but if I don't have StartUndo, AddUndo, EndUndo - then INIT is called only once.

    This is intended. When you create an undo for your object, Cinema creates a copy of it. And the copy
    must be initialized in some way, too, hm? :)

    Yes, using doc=op.GetDocument() is the correct way, the other is semantically wrong.

    -Niklas



  • On 24/01/2013 at 10:07, xxxxxxxx wrote:

    doc=op.GetDocument()
    

    check:)

    I want to stress undo weirdness once again. I just check hyper mega advanced plugin Py-DoubleCircle. While you move handles in viewport and change radius this way - undo works just fine. BUT is you enter numeric values to Radius in Object tab, then undo don't work (let's say it works but in a weir way)

    So maybe Niklas you ARE right. Maybe that's suppose to be like.

    Any ways, appreciate your input. I learned a lot today. Thank you.


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