On 24/01/2013 at 09:09, xxxxxxxx wrote:
interesting.
I just noticed that if I have my undos the way I have them right now (see above), INIT function is called twice, but if I don't have StartUndo, AddUndo, EndUndo - then INIT is called only once.
Does that make any sence?
However, I am not really sure what you mean with your first statement:) (sorry, dummy here). You say it's better to use op.GetDocument() instead of doc = c4d.documents.GetActiveDocument(), right? I just want to be sure:)
By the way, R12 and R13 does act the same. I just tested it aswell.