Make Object Editable



  • On 24/01/2013 at 03:53, xxxxxxxx wrote:

    I read somewhere in forum that there's no way to prevent objectPlugin from "Make Editable" or "Current State to Object". Is that right?

    If so, maybe there's a way to "catch" if user did ME or CSTO and delete object? What I mean is if user makes CSTO, then I want to delete object - so user has nothing:) Generally speaking I want my plugin to wonr ONLY as a plugin and I don't want user to make it CSTO. However if he does that, then I just delete that object and leave him nothing.

    Possible?



  • On 24/01/2013 at 05:38, xxxxxxxx wrote:

    Nope, not possible.



  • On 24/01/2013 at 06:04, xxxxxxxx wrote:

    To be honest I was expecting such reply:)
    Thank you.



  • On 24/01/2013 at 06:18, xxxxxxxx wrote:

    you can overwrite NodeData.CopyTo() and return False which will at least prevent CSTO.
    but if you do this permanently you won't be able to copy your object at all. this also means
    no saving :)



  • On 24/01/2013 at 06:21, xxxxxxxx wrote:

    Axaxa, ok, got that littledevil:)
    Copying and saving is a must have:)


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