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On 26/12/2012 at 00:40, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R13-R14
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
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Quick question: how would one go about drawing polygon object vertices similar to the way Cinema 4D does it (that is, camera-aligned/screen-relative squares). There is no DrawBox2D() and DrawBox() is a 3D box. In order for it always to have the same face facing the screen/camera and nearly planar seems like more work than should be required. A code example would be amazing!
Thanks,