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On 25/12/2012 at 20:16, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R13-R14
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
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Why is it that the REAL description element (did not check the GeDialog.AddEditNumber()) cannot accept and/or truncates decimal precision to only 5 places (and only displays up to 3)? I'm working with morph delta values which must remain more precise and the returned value from the elements is no smaller than 0.00001 - even if I type in a value like 0.0000001. For most purposes, this is okay. For precision, this can lead to frustration. You use an LReal by default (e.g.: BaseContainer.GetReal()), so why the limit of 5 instead of 10?
Could I suggest a new description element LREAL (or PREAL for 'Precise') that shows either a larger number of decimal places or a user-set number thereof and retains the precision capable of the LReal (double float)?