GeUserArea.SetFont() doesn't exist ?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/12/2012 at 19:34, xxxxxxxx wrote:

Does c4d.Gui.GeUserArea.SetFont() actually exist or is this just another of the funny SDK 
typo traps ? i am trying this , assuming that the description of the method is wrong and it 
actually works like the method  with the same name in GeClipMap.

self.DrawSetTextCol(self.getColorVector(c4d.COLOR_TEXT), self.getColorVector(c4d.COLOR_BG))
self.SetFont(None, 12)
self.DrawSetFont(c4d.FONT_MONOSPACED)

however the console keeps saying both for SetFont() and  SetTextPen() :

AttributeError: 'tsStampGadget' object has no attribute 'SetFont'

Am I missing something important here ? I just want to adjust the font size. Do i have to
use GeClipMap for this ? Thanks for reading.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/12/2012 at 21:22, xxxxxxxx wrote:

I have implemented this with GeClipMap now, so the topic can be closed. However the
documenation should be fixed on this, as it seems to be a mistake in the python 
documentation ( the c++ documenation does not mention these two methods for
GeUserArea).

On 15/02/2014 at 00:26, xxxxxxxx wrote:

I just ran into this as well. No fun.

On 16/02/2014 at 23:58, xxxxxxxx wrote:

There's no SetFont() and  SetTextPen() methods in GeUserArea.
I corrected the documentation.