GeUserArea.SetFont() doesn't exist ?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/12/2012 at 19:34, xxxxxxxx wrote:

    Does c4d.Gui.GeUserArea.SetFont() actually exist or is this just another of the funny SDK 
    typo traps ? i am trying this , assuming that the description of the method is wrong and it 
    actually works like the method  with the same name in GeClipMap.

    self.DrawSetTextCol(self.getColorVector(c4d.COLOR_TEXT), self.getColorVector(c4d.COLOR_BG))
    self.SetFont(None, 12)
    self.DrawSetFont(c4d.FONT_MONOSPACED)
    

    however the console keeps saying both for SetFont() and  SetTextPen() :

    AttributeError: 'tsStampGadget' object has no attribute 'SetFont'

    Am I missing something important here ? I just want to adjust the font size. Do i have to
    use GeClipMap for this ? Thanks for reading.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/12/2012 at 21:22, xxxxxxxx wrote:

    I have implemented this with GeClipMap now, so the topic can be closed. However the
    documenation should be fixed on this, as it seems to be a mistake in the python 
    documentation ( the c++ documenation does not mention these two methods for
    GeUserArea).



  • On 15/02/2014 at 00:26, xxxxxxxx wrote:

    I just ran into this as well. No fun.



  • On 16/02/2014 at 23:58, xxxxxxxx wrote:

    There's no SetFont() and  SetTextPen() methods in GeUserArea.
    I corrected the documentation.


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