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On 06/12/2012 at 07:35, xxxxxxxx wrote:
It's not due to some difference between the debug and release build. If you're using the cinema4dsdk project as the basis for any new project you create, it should all just work. If you're setting up the project (including compiler and linker options) yourself from scratch, then you've done something wrong. I can't think of any other reason either.
One obvious question is, when you build in release mode, does it actually build the executable at all? In other words, if it builds a .cdl or .cdl64 but the plugin doesn't appear in Cinema, there's something wrong in the code which is preventing it from running. If it doesn't get built, you should be getting an error from the compiler or linker.