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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/12/2012 at 20:43, xxxxxxxx wrote:
User Information: Cinema 4D Version: 12 Platform: Mac OSX ; Language(s) :
--------- Oh what a newbie I am! I am just trying to learn how to actually process messages coming from my toolPlugin. Using mostly the c4dsdk source and the SDK docs.
If I understand correctly I use DescriptionToolData for a toolPlugin. Therefore I use this Message function (below). For all I know I should see "ObjectAligner: Message" in the console after clicking a button or other gadget in the dialog. And that is true. From what I understand - and the sample code backs me up - I should also see "MSG_DESCRIPTION_COMMAND" to tell me that my function actually did receive one of those. But I don't and "some other command" is shown.
So, just to make sure: in Message (BaseDocument *doc, BaseContainer &data, LONG type, void *t_data) LONG type is MSG_DESCRIPTION_COMMAND (or another one from the list) t_data pointing to a descID and its 'id' member contains the actual gadget
Yikes, I am wasting so much time on this. Every time I understand this a little better something like this gets in the way and I can't make sense of it.
Bool ObjectAligner::Message (BaseDocument *doc, BaseContainer &data, LONG type, void *t_data) { GePrint("ObjectAligner: Message"); if (type==MSG_DESCRIPTION_COMMAND) { GePrint("MSG_DESCRIPTION_COMMAND"); } else { GePrint("some other command"); } return TRUE; }
On 10/12/2012 at 12:32, xxxxxxxx wrote:
Just FYI. This issue is solved. Tried to delete this post.
Peter
On 10/12/2012 at 13:17, xxxxxxxx wrote:
Or better yet, let us know what fixed it, ok? Someone down the line might run into a similar issue.
Cheers Lennart
On 10/12/2012 at 18:13, xxxxxxxx wrote:
Sorry, of course!
The fix is very embarrassing. It was working all along and the line "GePrint("some other command");" was throwing so many messages in the console that I overlooked the single "MSG_DESCRIPTION_COMMAND" I was looking for.
In the meantime I am still learning how to extract all the information from the dialog.