RenderSettings->Target Application



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/12/2012 at 01:43, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R12-R14 
    Platform:      Mac OSX  ; 
    Language(s) :

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    Hi guys. I just found a very small bug in Cinema 4D. It's in R12 and R13 and R14 demo (didn't check any other versions) on Mac.

    By default Cinema 4D spits "None" when checking what Save->Compositing Project File->Target Application is set. Even thought by default it's set to After Effects.
    _<_img src="http://www.rendertom.com/downloads/c4d_bugs/c4d_bug1.png" border="0" /_>_
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    Once you change it to something else (like Combustion) it spits "1" as it should. _" />
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    Then again back to After Effects, now it spits correct value "0", as it should from the start_<_img src="http://www.rendertom.com/downloads/c4d_bugs/c4d_bug3.png" border="0" /_>_r="0" />
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    Here's a code I used to get this:

    import c4d
    doc = c4d.documents.GetActiveDocument()
    RenderSettings = doc.GetActiveRenderData()
    TargetApplication = RenderSettings[c4d.RDATA_PROJECTFILETYPE]
    print TargetApplication



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/12/2012 at 01:51, xxxxxxxx wrote:

    The same issue is reproducible on R13.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/12/2012 at 09:25, xxxxxxxx wrote:

    Hi, sometimes attributes are not set by default (even though this is not indented). In that case they are None, so catch None or the corresponding value.

    Cheers, Seb


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