Physical render and cloned lights
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On 30/11/2012 at 06:29, xxxxxxxx wrote:
Cinema 4D Version: R14
Language(s) : C++ ;
Got an odd one here. My particle system can clone objects 'attached' to a particle. Lights can be cloned as well as polygon objects, primitives, etc.
This all works fine except in the case of lights. If these are cloned they appear in the viewport and will render in the editor or picture viewer, as long as the standard renderer or an external render engine such as Vray is selected. However, if the C4D physical renderer is used, the lights appear to be cloned (i.e. they are visible in the viewport) but won't render at all, neither in the editor nor the PV.
All I'm doing to clone the object is use C4DAtom::GetClone(). I must be missing something out, because the inbuilt emitter works fine, but what? Anyone have any ideas?