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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/11/2012 at 06:04, xxxxxxxx wrote:
User Information: Cinema 4D Version: 13 Platform: Language(s) : C++ ;
--------- a simple question ...(from gl_test_object.cpp)
direct link to the question ... http://stackoverflow.com/questions/13484588/opencl-opengl-vbo-connection
simplification to the question : every vertex buffer object (VBO) created must have a unique GLuint ..how to get that GLuint so i can use this VBO as an input data for other calculations using opencl or cuda ...
i'm expecting a simple answer (as it's not indepth question like how every function is doing what) hopefully no (we don't support this opengl for 10 years we will support it after 3 years go use another software)
On 22/11/2012 at 08:51, xxxxxxxx wrote:
Hi Mohamed,
Unfortunately it's not possible to retrieve the OpenGL VBO pointer in CINEMA. The GlVertexBuffer object contains more than one VBO and it also holds index buffers for each selection.