how to get c4d opengl VBO pointer



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/11/2012 at 06:04, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   13 
    Platform:      
    Language(s) :     C++  ;

    ---------
    a simple question ...(from gl_test_object.cpp)

    direct link to the question ...
    http://stackoverflow.com/questions/13484588/opencl-opengl-vbo-connection

    simplification to the question :
    every vertex buffer object (VBO) created must have a unique GLuint ..how to get that GLuint so i can use this VBO as an input data for other calculations using opencl or cuda ...

    i'm expecting a simple answer (as it's not indepth question like how every function is doing what)
    hopefully no (we don't support this opengl for 10 years :D we will support it after 3 years go use another software)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/11/2012 at 08:51, xxxxxxxx wrote:

    Hi Mohamed,

    Unfortunately it's not possible to retrieve the OpenGL VBO pointer in CINEMA. The GlVertexBuffer object contains more than one VBO and it also holds index buffers for each selection.


Log in to reply