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On 04/11/2012 at 19:04, xxxxxxxx wrote:
Is it possible to have bitmaps in descriptions? I believe it is possible using a USERAREA but there is nothing documented in the SDK. The elements that the SDK talks about are:
LINK VECTOR REAL LONG BOOL IN_EXCLUDE DATETIME FONT PRIORITY MATRIX STRING STATICTEXT FILENAME TEXTURE BUTTON BASETIME DYNAMIC SEPARATOR SPLINE COLOR GRADIENT HYPERLINK SHADERLINK
Nothing about USERAREA
Rui Batista
On 05/11/2012 at 00:35, xxxxxxxx wrote:
Use a BITMAPBUTTON custom gui. You'll need to implement Message() and respond to MSG_DESCRIPTION_GETBIMAP to load the bitmap into the button.
In C++ it would look like this:
// In the .res file for the object: BITMAPBUTTON MY_BMBUTTON { } // In Message() : case MSG_DESCRIPTION_GETBITMAP: DescriptionGetBitmap *dgb; dgb = static_cast<DescriptionGetBitmap*>(data); if(dgb->id[0].id == MY_BMBUTTON) { Filename bg = GeGetPluginPath() + Filename("res") + Filename("my_bmbutton.tif"); if(!GeFExist(bg)) return TRUE; AutoAlloc<BaseBitmap>bm; bm->Init(bg); dgb->bmp = bm.Release(); } break;
On 06/11/2012 at 18:47, xxxxxxxx wrote:
I tried it, spedler, but It didn't work
My Message method starts like this: ** def Message(self, node, type, data) : print "In Message" if type==c4d.MSG_DESCRIPTION_GETBITMAP: print "MSG_DESCRIPTION_GETBITMAP" if data['id'][0].id==AB_PIC_HEADER: ** And in the console I only get "In Message". It never passes the ** if type==c4d.MSG_DESCRIPTION_GETBITMAP: ** And, even if it passed, I don't know how to actually insert the bitmap in the button. I'm loading the bitmap with: ** dir, file = os.path.split(__file__) banner = bitmaps.BaseBitmap() banner.InitWith(os.path.join(dir, "res", "banner01.tif")) ** But then, I don't know what to do with the bitmap.
On 06/11/2012 at 23:17, xxxxxxxx wrote:
I'm not sure if it's possible in Python, because I haven't yet tried it, but: You can (theoretically) create a SubDialog element, and in the SubDialog, you have a BitmapButton customgui or a UserArea.
-Nik
On 07/11/2012 at 01:17, xxxxxxxx wrote:
How do I create a SubDialog or a UserArea? I'm creating my dialolg with a .res file.
On 07/11/2012 at 04:55, xxxxxxxx wrote:
Hi Rui,
You can register your button's bitmap with RegisterIcon(id, bmp) before registering the plugin. In the description resource you can then set the icon, assuming the id is 123456789:
BITMAPBUTTON MY_BMBUTTON { ICONID1 123456789; }
In the description you have to put the number value, not the identifier value - because the resource parser cannot find them.
On 07/11/2012 at 09:50, xxxxxxxx wrote:
YES! Great... It works like a charm Thank you Yannick.
By the way, if I want to have an area in the description that shows a bitmap that I want to change and update, what would be the method?
On 07/11/2012 at 14:43, xxxxxxxx wrote:
Is there any way I can make the BITMAPBUTTON scale to the width of the palette? If I add the parameter ALIGN_LEFT, it simply flushes left. If I add the parameter SCALE_H, it centers. If I add the parameter FIT_H, it simply flushes left.