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On 01/11/2012 at 13:55, xxxxxxxx wrote:
Cinema 4D Version: 13
Platform: Windows ;
Language(s) : C++ ;
This is probably a long shot.
But has anyone ever created their own bezier type spline code in C++?
I'd like to learn how to draw a 2D cubic bezier spline in the screen matrix space. Using the C4D Draw2Dline() function to draw the initial base line to start off from.
I know how to create the 2Dline. But converting that line into a cubic bezier line is proving to be very difficult.
I've looked around for C++ examples. But they are hard to find.
And when I do find one. The maths used are over my head.
I tend to grasp math formulas much better when they are written as C++ code. Instead of written in math notation with all those crazy weird symbols. So most tutorials out there are too hard for me to understand the math involved.