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On 29/10/2012 at 22:43, xxxxxxxx wrote:
Cinema 4D Version: 13
Language(s) : C++ ;
it's a pretty simple question...single precision is faster than double precision (i think in all cases)
and I know that double precision was introduced to cinema4d 12 (due to the document scale option from nano to giga for example)
now i want to use single precision in my plugin (assume i've created a polygon object with SReal data) will it be like this inside cinema4d?? or it will be auto convert to Real which is double precision(i want it inside cinema4d to be single precision)
On 30/10/2012 at 02:31, xxxxxxxx wrote:
Polygon object's points are stored as LVector for double precision CINEMA 4D versions and SVector for single precision CINEMA 4D versions.
On 30/10/2012 at 02:36, xxxxxxxx wrote:
what about thinking particles?
is there a way to force single precision in the plugin