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On 29/10/2012 at 03:11, xxxxxxxx wrote:
User Information: Cinema 4D Version: Platform: Windows ; Language(s) : C++ ;
--------- Hi, Is there a simple way to get a clone of a BaseDocument?
I'm writing a plugin that the parses the active document and exports it to an external format. In some cases, this requires me to modify the document, and therefore I would like to work with a clone of the active document instead.
Best regards /Filip
On 29/10/2012 at 05:01, xxxxxxxx wrote:
Since BaseDocument is ultimately derived from C4DAtom you should be able to do:
BaseDocument *cloned_doc = current_doc->GetClone(COPYFLAGS_0, NULL);
You'd need to try this to see if it works though.
On 29/10/2012 at 06:14, xxxxxxxx wrote:
Thanks, I'll try that.
/Filip
On 30/10/2012 at 01:27, xxxxxxxx wrote:
Tried it and it seems to work fine. Thanks for the help! A follow up question:
According to the docs, I own the BaseDocument returned by GetClone(). Right now, I'm freeing the document with BaseDocument::Free(cloned_document), is that the right way to do it?
On 30/10/2012 at 02:01, xxxxxxxx wrote:
That would be how I would do it, yes.
On 30/10/2012 at 08:25, xxxxxxxx wrote:
OK, thanks!