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On 27/10/2012 at 21:01, xxxxxxxx wrote:
Have problems getting the ESC keyboard input to be
read instead of for example a qualifier key as in this code:
bc=c4d.BaseContainer() if c4d.gui.GetInputState(c4d.BFM_INPUT_KEYBOARD,c4d.BFM_INPUT_CHANNEL, bc) : if bc[c4d.BFM_INPUT_QUALIFIER] & c4d.QCTRL: print "ESC (should be)Pressed"
Anyone know the correct constants to use?
I think I've tried all combinations I could
think of but just run around in circles atm.