Currently active material editor channel



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/10/2012 at 10:58, xxxxxxxx wrote:

    I'm looking for a way to determine which channel in the active material is currently selected / active / visible in the material editor.  For example, lets say I want to create a shortcut to create a new noise shader in the active channel of the active material.

    Thanks.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/10/2012 at 07:46, xxxxxxxx wrote:

    I think it's only possible to get the currently active material in the Material Editor (BIT_ACTIVE). This bit isn't set for the active channel in the attribute manager.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/10/2012 at 20:25, xxxxxxxx wrote:

    Bummer.  OK, I'll stop looking for it.  ;)


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