THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/10/2012 at 10:58, xxxxxxxx wrote:
I'm looking for a way to determine which channel in the active material is currently selected / active / visible in the material editor. For example, lets say I want to create a shortcut to create a new noise shader in the active channel of the active material.
On 22/10/2012 at 07:46, xxxxxxxx wrote:
I think it's only possible to get the currently active material in the Material Editor (BIT_ACTIVE). This bit isn't set for the active channel in the attribute manager.
On 23/10/2012 at 20:25, xxxxxxxx wrote:
Bummer. OK, I'll stop looking for it.