error building 64

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On 04/10/2012 at 01:55, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   demo 14 
Platform:   Windows  ;   
Language(s) :     C++  ;

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my first test in building cinema4d sdk 64 bit compiler (from win 7 sdk) with visual studio 2010 ...

LINK : I:\Program Files\MAXON\CINEMA 4D R14 Demo\plugins\cinema4dsdk\cinema4dsdk.cdl64 not found or not built by the last incremental link; performing full link
2>LINK : fatal error LNK1104: cannot open file 'kernel32.lib'
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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On 04/10/2012 at 01:57, xxxxxxxx wrote:

same error happened with 32 ..but some how it didn't happen before i install the 64 bit compiler...+ even after the error of 32 bit compiling(the plugins still there even after i delete sdk and copy a fresh one then recompile 32 bit..they appear in c4d 32..nothing in 64)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/10/2012 at 06:45, xxxxxxxx wrote:

You're getting this error because the Visual Studio compiler cannot find the windows libraries. Make sure the Windows SDK is installed as expected by Visual Studio.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/10/2012 at 19:17, xxxxxxxx wrote:

well thanks 😄
I've searched also for similar code error ...testing and testing with linker till i fixed it...here's what i did

in the linker/general .. additional libraries
added c:\program files\microsoft sdks\windows\v7.1\lib\x64