Coffee Engine compile error



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/09/2012 at 10:24, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   12+ 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hi,

    I have a Coffee object allocated that I do only destroy when my class is destroyed (so actually it can be alive from the beginning till the end of c4ds lifetime). It works but the issue I have is that when I Compile the script code (GeCoffeeCompileString) with this Coffee object it returns true only the first time. After that all compile calls result in an error with error code "Expression already defined" (at line 2, so "{" or directly main() if one assumes a follow up error). What is the reason for this? Am I missing something obvious?

    The script code is simply "main() { return 1.0; }"

    Do I really have to allocate and free a new instance for each compile call I do? At least this doesn't sound right to me. Or is this maybe a bug?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/10/2012 at 07:48, xxxxxxxx wrote:

    btw. it is also the case when I for example create the coffee class as a member of an object plugin for example (easiest test was to compile script code whenever the Message function is called...first time works, all following calls result in that error).

    Currently I am doing reallocation everytime. This works but it raises an overhead and performance issue as you can imagine. So it would be really great if this could be confirmed or if there was something I am missing. :-/



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/10/2012 at 09:34, xxxxxxxx wrote:

    Hi,

    The same error is risen with the Coffee master object. It seems not possible to define more than once main() in a Coffee object.
    I'll ask the developers if there's a way to not having to allocate and free a Coffee object for each compile call.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/10/2012 at 05:06, xxxxxxxx wrote:

    thx Yannick



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/10/2012 at 09:19, xxxxxxxx wrote:

    The developers confirmed it's a bug.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/10/2012 at 09:53, xxxxxxxx wrote:

    thanks Yannick.


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