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On 26/09/2012 at 05:42, xxxxxxxx wrote:
Howdy,
Well the main question is, is it safe to release the unoptimized compiled version for now so that the users can use the plugins in 64 bit without crashing while I try to figure out what's wrong with my code?
So, why does it only crash in Windows 64 bit? It works fine in Windows 7 32 bit with the optimization on, it works fine on Mac OS and it works fine in all other versions of Cinema 4D all the way back to R9.6. I'm using the same source code files for all versions, because I have them setup with preprocessor directives to check the API_VERSION.
The problem is that I'm not experienced enough to know where else to look. As I mentioned above I've gone through and initialized all uninitialized variables so that the compiler isn't giving me any warnings or errors. I've also put a breakpoint in the code so that I can step through it and check the values of the variables.
What are some other things for me to check? Is it possible that another one of my plugins could be overwriting code in the plugin that I'm debugging?
Adios,
Cactus Dan