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On 15/09/2012 at 12:41, xxxxxxxx wrote:
Cinema 4D Version: 12
Platform: Mac OSX ;
Language(s) : C++ ;
I have some C++ class that I use in Maya to determine joint angles on rigs and I would like to use them in C4D. In Maya, my plugin takes the form of a node in the hypergraph with the output connected to the desired joint to be controlled. I'm now looking at how to do a similar thing in C4D. I saw some IK plugins that seems to be in the same line of what I would like to achieve, but I have no clue about their approach.
Being new to C4D, I'm a little confused by all plugin types. It would be nice if I could be pointed toward some directions on how to write a plugin in c++ that control joint angles of a rig while animating.