Assign a standard icon to a script automatically

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/09/2012 at 03:25, xxxxxxxx wrote:

C4D Ver. 13
Lang: python

Hi Everyone, 
this is probably a noob question but I can't figure it out. I created some (very basic) scripts that simply add a c4d tag to an object. I made it for xpresso tag, target, and some other tags I use frequently, to have them docked in the interface. The code is this simple:

import c4d
from c4d import gui
#Welcome to the world of Python
  
  
def main() :
   obj = doc.GetActiveObject()
   if obj is None :
      gui.MessageDialog('Nessun oggetto selezionato')
      return
   doc.StartUndo()
   xtag = c4d.BaseTag(c4d.Texpresso)
   obj.InsertTag(xtag)
   c4d.EventAdd()
   doc.AddUndo(c4d.UNDOTYPE_NEW, xtag)
   doc.EndUndo()      
   
  
if __name__=='__main__':
    main()

The script by default has the generic python icon, is possible to have it assigned one of the standard C4D icons that represent the tag is going to be created ?

Thank for any advice !
Max

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/09/2012 at 05:32, xxxxxxxx wrote:

Hi, create an icon file (*.tif) and put it with the same name as the script in the same folder.

test.py
test.tif

Cheers, Seb

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/09/2012 at 06:12, xxxxxxxx wrote:

Hi, and thanks for your reply !
I kinda knew this method, but still it requires me to generate an icon file each time/script. 
What I would like to do is to fetch an icon from (already registered) standard c4d icons in the script, and assign it to the script itself. For standard icons I mean this: http://chicagoc4d.com/C4DPythonSDK/modules/c4d.bitmaps/