how to get ID_BASEOBJECT_GENERATOR_FLAG



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/09/2012 at 06:29, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   r13 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi there,

    i am trying to find out if an object is activated or not. but the following doesnt return what i am after. 
    any hints are welcome..

    Bool isActive = op->GetDataInstance()->GetBool(ID_BASEOBJECT_GENERATOR_FLAG);
    if (isActive==true) 
    {
     GePrint("hello");
    }
    

    cheers,
    ello



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/09/2012 at 07:09, xxxxxxxx wrote:

    Bool isActive = op->GetDeformMode();
    

    Works for both deformers and generators.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/09/2012 at 07:38, xxxxxxxx wrote:

    thank you.. works like a charme


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