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On 08/09/2012 at 06:29, xxxxxxxx wrote:
User Information:
Cinema 4D Version: r13
Platform: Windows ;
Language(s) : C++ ;
---------
Hi there,
i am trying to find out if an object is activated or not. but the following doesnt return what i am after.
any hints are welcome..
Bool isActive = op->GetDataInstance()->GetBool(ID_BASEOBJECT_GENERATOR_FLAG);
if (isActive==true)
{
GePrint("hello");
}
cheers,
ello