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On 08/09/2012 at 06:29, xxxxxxxx wrote:
Cinema 4D Version: r13
Platform: Windows ;
Language(s) : C++ ;
i am trying to find out if an object is activated or not. but the following doesnt return what i am after.
any hints are welcome..
Bool isActive = op->GetDataInstance()->GetBool(ID_BASEOBJECT_GENERATOR_FLAG);
On 08/09/2012 at 07:09, xxxxxxxx wrote:
Bool isActive = op->GetDeformMode();
Works for both deformers and generators.
On 08/09/2012 at 07:38, xxxxxxxx wrote:
thank you.. works like a charme