World coord of points of deformed object

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On 26/08/2012 at 20:49, xxxxxxxx wrote:

I have Python script that gets the world coordinates of the points of a polygon object.  But the values are not correct if a deformer generator is attached.

I'm not trying to mess with the points, just find their position.

My script is being run per frame during the render.  I thought I could use    "baseObject.GetDeformCache()" but this doesn't seem to work.

Any advice would be appreciated.

Thanks.
Jim