World coord of points of deformed object
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On 26/08/2012 at 20:49, xxxxxxxx wrote:
I have Python script that gets the world coordinates of the points of a polygon object. But the values are not correct if a deformer generator is attached.
I'm not trying to mess with the points, just find their position.
My script is being run per frame during the render. I thought I could use "baseObject.GetDeformCache()" but this doesn't seem to work.
Any advice would be appreciated.