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On 02/08/2012 at 07:36, xxxxxxxx wrote:
I'm just curious of why NodeData.Init() is called multiple times. I could figure out the following cases that invoke that the method is called:
- Creating a new NodeData instance (includes loading a scene that contains the instance ) : Calls the method 2 to 3 times
- Changing any parameter: Calls it 1 to 2 times
- Deleting the instance: Calls it 1 time
Is this supposed to be? It looks like a heavy overhead to me. I can reproduce this in all versions from R12 to R14.
Thanks in advance,